No perf budget—teams then argue across ownership lines.
3D Data Visualization
Pretty viz that stutters like a slideshow gets closed. Clarify the boundary before choosing the build path.
3D showcases or complex chart interactions for exhibits, monitoring and data stories.
Viz risks
These usually show up before a project starts—or right after a rushed launch.
Huge datasets rendered raw—it often surfaces only after production impact.
No fallback—iteration and local integration slow down.
Interaction learning cost too high—users feel it as inconsistent data or UX.
Budget with fallbacks
FPS/load targets in acceptance; layered sampling; 2D fallback; staged interaction guidance. Lock device budgets and interaction complexity before choosing Three.js/chart libs—with fallbacks for weaker devices.
Lock device budgets and interaction complexity before choosing Three.js/chart libs—with fallbacks for weaker devices.
- Scope written before coding
- Milestones you can accept
- Handover notes included
Highlights
What this engagement typically covers.
Tech selection
Included in scope after we confirm stack, constraints and acceptance checks.
Interaction prototype
Included in scope after we confirm stack, constraints and acceptance checks.
Perf budget
Included in scope after we confirm stack, constraints and acceptance checks.
Fallback strategy
Included in scope after we confirm stack, constraints and acceptance checks.
What you get
- Viz page/components
- Perf report
- Fallback switch
- Data integration
- Usage notes
How we work
-
01
Scene/device lock, with written stage outputs.
-
02
Tech choice, with written stage outputs.
-
03
Build & tune, with written stage outputs.
-
04
Accept, with written stage outputs.
Ready to lock scope?
Describe scene and target devices—we'll assess tech.